TouchDesigner introduced a new operator family: POPs (Point Operators).

POPs are built for fast, GPU-based point processing.
Instead of heavy SOP networks, POPs let you generate and manipulate large amounts of points efficiently and in real-time.
Why this matters :
Better performance
Cleaner point workflows
Easier large-scale particle systems
If you work with dense visuals or reactive systems, POPs are worth learning early.
This is a shift toward more scalable real-time development in TouchDesigner.
Next time, I’ll share a simple POP network to get you started.
